#ifndef MATH_3D_H
#define MATH_3D_H


class math_3d
{
    public:
        math_3d();

        struct Vector3f
{
    float x;
    float y;
    float z;

    Vector3f()
    {
    }

    Vector3f(float _x, float _y, float _z)
    {
        x = _x;
        y = _y;
        z = _z;
    }
};

struct Matrix4f
{
    float m[4][4];
};



    protected:
    private:
};

#endif // MATH_3D_H
